A2 Grade 6: The Catapult Challenge

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Unit Learning Objectives:

  • Review the use of a metric ruler, including estimation to the nearest half millimeter.
  • Develop an introductory understanding of the 3D modeling software, Google Sketchup(download here), including the following skills:
    • Setting the modeling environment to 3D Metric Centimeters
    • Modeling basic rectangular prisms and cylinders of given metric dimensions.
    • Use of rotation tool in three coordinate planes.
    • Use of the move tool along three coordinate axes.
    • Use of pan and orbit tools to change perspective
    • Use of measuring tape and protractor tools to ensure symmetry and accuracy of placement.
    • Use of Google Accounts to save, share, and download models.
    • Use of Component tool to build and easily replicate parts.
  • Develop a basic understanding of levers, including
    • Ability to identify fulcrum, lever arm, load, and effort.
    • Ability to classify common simple machines as type 1, 2 and 3 levers.
    • Ability to identify compound levers.
  • Develop a basic understanding of projectile motion including the following concepts relevant to the design process:
    • A launch angle of 45 degrees maximizes the range of a launched object. This is the case because range is a combined function of time in the air, and horizontal component of the launch velocity. 45 degrees is the angle which produces equal upwards and sideways components of the launch velocity.
    • The size of launch velocity (speed) has a large impact on range. For example, doubling launch speed quadruples the range…tripling it increases the range ninefold…etc.
  • Conceptualize how the speed of two points on a lever arm differs as a function of their distance from the fulcrum, all other factors being equal.
  • CSS-MSE's catapult objects library can be found here.

Performance Benchmarks:

  • Students will accurately measure (in metric centimeters, to the nearest 0.05cm) and model a subset of the parts available in the Stillman and Thomson Hardware store using Google Sketchup.
  • Each students will apply their understanding of factors affecting projectile motion and levers to the design of a 3D model catapult using Google Sketchup. All standard parts will be made available online as a components in the model warehouse.
  • Each group will submit a 3D model of their final proposal, with budget.
  • Each group will construct, test, and refine their proposed catapult for competition day.
  • Each group will present their design portfolio to a panel of judges, answering questions about the group process and design rationale.
  • Each group member’s performance will be evaluated by his / her teammates.
  • Each group member will evaluate his/her own performance.
  • Each team will submit a final design portfolio for quality review.

 

Marshmallow Launch Competition Scoring and Rules:

  • No single wooden part of a catapult may be longer than 30cm.
  • Catapults will be judged using the formula: max distance / cost
  • The largest ratio of distance to cost will win the competition.
  • Two fingers may be used by two teammates to load and launch the catapult.
  • Once loaded, launched, and released, a catapult may not be touched.
  • Catapults must make use of a lever arm of some kind. Slingshots are not allowed.
  • The effort, or force, providing the launch may not be supplied by a person.

 

Order of Activities

AttachmentSize
Catapult Budget Worksheet.doc43.5 KB
Catapult Background Homework.doc32 KB
Catapult Design Sharing.doc43 KB
Catapult Judge Sheet.doc105.5 KB
Catapult Measurement Review.doc27.5 KB
Catapult Sketchup Benchmarks 1.doc25.5 KB
Catapult Project Description.doc47.5 KB
Catapult Visit 5 Teams.doc27 KB