A2 Grade 6: The Catapult Challenge
Submitted by andrewstillman on Mon, 07/23/2007 - 9:29pm.
Unit Learning Objectives:
- Review the use of a metric ruler, including estimation to the nearest half millimeter.
- Develop
an introductory understanding of the 3D modeling software, Google
Sketchup(download here), including the following skills:
- Setting the modeling environment to 3D Metric Centimeters
- Modeling basic rectangular prisms and cylinders of given metric dimensions.
- Use of rotation tool in three coordinate planes.
- Use of the move tool along three coordinate axes.
- Use of pan and orbit tools to change perspective
- Use of measuring tape and protractor tools to ensure symmetry and accuracy of placement.
- Use of Google Accounts to save, share, and download models.
- Use of Component tool to build and easily replicate parts.
- Develop
a basic understanding of levers, including
- Ability to identify fulcrum, lever arm, load, and effort.
- Ability to classify common simple machines as type 1, 2 and 3 levers.
- Ability to identify compound levers.
- Develop
a basic understanding of projectile motion including the following concepts
relevant to the design process:
- A launch angle of 45 degrees maximizes the range of a launched object. This is the case because range is a combined function of time in the air, and horizontal component of the launch velocity. 45 degrees is the angle which produces equal upwards and sideways components of the launch velocity.
- The size of launch velocity (speed) has a large impact on range. For example, doubling launch speed quadruples the range…tripling it increases the range ninefold…etc.
- Conceptualize how the speed of two points on a lever arm differs as a function of their distance from the fulcrum, all other factors being equal.
- CSS-MSE's catapult objects library can be found here.
Performance Benchmarks:
- Students will accurately measure (in metric centimeters, to the nearest 0.05cm) and model a subset of the parts available in the Stillman and Thomson Hardware store using Google Sketchup.
- Each students will apply their understanding of factors affecting projectile motion and levers to the design of a 3D model catapult using Google Sketchup. All standard parts will be made available online as a components in the model warehouse.
- Each group will submit a 3D model of their final proposal, with budget.
- Each group will construct, test, and refine their proposed catapult for competition day.
- Each group will present their design portfolio to a panel of judges, answering questions about the group process and design rationale.
- Each group member’s performance will be evaluated by his / her teammates.
- Each group member will evaluate his/her own performance.
- Each team will submit a final design portfolio for quality review.
Marshmallow Launch Competition Scoring and Rules:
- No single wooden part of a catapult may be longer than 30cm.
- Catapults will be judged using the formula: max distance / cost
- The largest ratio of distance to cost will win the competition.
- Two fingers may be used by two teammates to load and launch the catapult.
- Once loaded, launched, and released, a catapult may not be touched.
- Catapults must make use of a lever arm of some kind. Slingshots are not allowed.
- The effort, or force, providing the launch may not be supplied by a person.
Order of Activities
| Attachment | Size |
|---|---|
| Catapult Budget Worksheet.doc | 43.5 KB |
| Catapult Background Homework.doc | 32 KB |
| Catapult Design Sharing.doc | 43 KB |
| Catapult Judge Sheet.doc | 105.5 KB |
| Catapult Measurement Review.doc | 27.5 KB |
| Catapult Sketchup Benchmarks 1.doc | 25.5 KB |
| Catapult Project Description.doc | 47.5 KB |
| Catapult Visit 5 Teams.doc | 27 KB |
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